It is defined as a way to calculate the rotations of a chain of bones so that the end of the chain reaches a point (in this case a type 2 IK bone). As with any 3D modeling format, this is an extremely detailed file format which has no known documentation other than what many people around the Internet have reverse-engineered. It starts out with a byte (unsigned short in C++) describing the number of IK chains in the model. Value that represents the maximum angle between any bone in the chain and the destination point in the positive or negative direction.
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